﻿using System.Collections;
using UnityEngine;

public class SCore : SCollider
{
    /// <summary>
    /// 拼装台边长有多少网格
    /// </summary>
    [PureValueAtrribute]
    public int CombineMeshRange = 7;

    /// <summary>
    /// 搜索可用拼装台位置的可浮动范围,以网格为单位
    /// </summary>
    [PureValueAtrribute]    
    public int DetectMeshRange = 2;

    [PureValueAtrribute]
    public float RemoteControlDis = 50;
}